We talk about the difference between a side quest that feels like a job and a whole game that makes you do a specific job. Is Geralt of Rivia just one step away from being your building’s gruff super?
All in Podcast
We talk about the difference between a side quest that feels like a job and a whole game that makes you do a specific job. Is Geralt of Rivia just one step away from being your building’s gruff super?
Nate, Don, and Christian go on an epic journey through the eldritch void, wind up in World of Horror, talk Venom in Spider-Man 2, and argue about talking flowers in Super Mario Wonder.
Join Nate, Christian, Roger, and Don as they finally lay out a firm and simple spectrum with which to rate all games, and it goes from narcissism to nihilism. What’s to rate? How about a menu of Akka Arrh, Season, Dredge, Dead Cells and Castlevania, and more? It's a super blast.
Don Everhart and Nate Schmidt are joined by bundle organizers Caroline Delbert and Taylor McCue. Recommendations include ways to support the queer games community as well as a wide range of games and art from the bundle.
We talk sin, punishment, cults, and Kirby! Also, portable console highs and lows—JoyCon drift and Steam Deck love.
We rant about Square-Enix, gush over Lego games, tell tales of Elden Ring, and highly recommend Citizen Sleeper!
We argue about whether Elden Ring is any different from Dark Souls and ask important questions like is FromSoft the Arcade Fire of videogames?
We interview game designer Jason Cordova about the tabletop roleplaying games, Brindlewood Bay and The Between, as well as his work managing The Gauntlet and the indie RPG magazine Codex.
We discuss Death’s Gambit, Amnesia: Rebirth, Cozy Grove, Lost Judgment, Inscryption, Lake, and more!
We interview Noio (Thomas van den Berg) about his games Cloud Gardens and Kingdom, the indie game scene, and his upcoming project!
Deadly birds in soulslike games (Death’s Door), metroidvania countdowns (Unsighted), Lee Pace is empire (Foundation), zombie parkour (Dying Light), and so much more!
An interview with development studio Dang! about their brilliant indie shooter, Boomerang X!
It’s the first episode of Library of Babble, our new sci-fi/fantasy book club, and we talk about Frank Herbert’s Dune (1965)!
What are games really about? How can we make them about more? These are just a couple of the questions we discuss with Noah Wardrip-Fruin (author of How Pac-Man Eats) and Patrick Jagoda!
In the first episode of Retronomicon - our retro game spin-off series - we discuss the wonderful alien horrors of Nintendo’s Metroid series!
What’s the deal with flow and immersion? Are they really all that great? Why do we like horror? Why?! And who doesn’t like a Dream Daddy?
Spoiler-filled discussion of Squid Game (Netflix, Hwang Dong-hyuk), capitalism, education, the battle royale genre, and more!
Timey wimey action in Deathloop, open world desert adventures in Sable, nostalgic wanderings in Eastward and Kena, and more!
It’s our spoiler-filled discussion of Psychonauts 2!!! We talk level design, platforming fun, the ethics of therapy, and much more!
Games are great, but what happens when genres (like cyberpunk and Soulslikes) get stale? Things fall apart, but maybe that’s a good thing?